The syllabus for BA Hons. Game Art and Design covers a wide range of topics, including game development principles, 2D and 3D art creation, character design, animation, level design, and storytelling for games. Students learn about industry-standard software and tools, digital art techniques, and the integration of art assets into game engines. The curriculum also emphasizes game aesthetics, user experience (UX) design, and the application of artistic skills to create engaging and visually stunning games.
1st Year OR 1st & 2nd Semester Syllabus of Bachelor of Arts Honours (BA Hons.) Game Art and Design
S.no | Subjects |
1 | Introduction to The Game |
2 | Game Programming Language |
3 | Photoshop & Flash |
4 | Source Code Program |
5 | Game Analysis Centipede |
6 | Programming in C |
7 | Visual Design |
8 | History of Gaming |
9 | Digital Art |
10 | Game Design |
2nd Year OR 3rd & 4th Semester Syllabus of Bachelor of Arts Honours (BA Hons.) Game Art and Design
S.No | Subjects |
1 | Game Idea: Visualization & Storytelling |
2 | Modelling, Texturing & Lighting Games |
3 | Game Analysis: Loom |
4 | FX For Games |
5 | 3D Game Design |
6 | Sound for Games |
7 | Character Designing |
8 | Augmented Reality |
9 | Game Analysis: Tetris |
10 | Game Analysis: The Sims |
11 | Sound Design |
3rd Year OR 5th & 6th Semester Syllabus of Bachelor of Arts Honours (BA Hons.) Game Art and Design
S.no | Subjects |
1 | Portfolio |
2 | Game Analysis: The Sims |
3 | Studio Design & Project Management |
4 | Rigging & Animation for Games |
5 | Game Interface Designing |
6 | Game Engine |
7 | Sound for Games |