Diploma in Game Art and Design Course Syllabus - ZEE Institute of Creative Arts (ZICA, Bhubaneswar)

  • Years 1 Years
  • Type Course Diploma
  • stream Games and Multimedia
  • Delivery Mode
  • university verified
Written By universitykart team | Last updated date Jul, 07, 2024

The Diploma in Game Art and Design syllabus at ZEE Institute of Creative Arts (ZICA), Bhubaneswar is designed to provide overall knowledge to the students with a strong foundation. Diploma in Game Art and Design faculty at ZEE Institute of Creative Arts (ZICA) specially focus on in-depth learning to relevant subjects. At first semester syllabus of Diploma in Game Art and Design at ZEE Institute of Creative Arts (ZICA), students learn the basics of programme. A strong foundation is very important for comprehensive learning. Diploma in Game Art and Design syllabus at ZEE Institute of Creative Arts (ZICA), Bhubaneswar maintains a balance between theoretical knowledge and practical knowledge.

Diploma in Game Art and Design first year students at ZEE Institute of Creative Arts (ZICA) are introduced with core subjects. Then they are encouraged to explore other area for a broader perspective. ZEE Institute of Creative Arts (ZICA), Bhubaneswar also provides practical training sessions, workshops, projects, and case studies to enhance student skills. Diploma in Game Art and Design syllabus at ZEE Institute of Creative Arts (ZICA), Bhubaneswar is also frequently updated to give industry relevant training and knowledge to students. ZEE Institute of Creative Arts (ZICA) strives to provide a nurturing environment where students can learn new skills. The hands-on training sessions at ZEE Institute of Creative Arts (ZICA) enable Diploma in Game Art and Design students to apply knowledge and skills in a controlled environment and get required experience.

According to syllabus of Diploma in Game Art and Design progress, students learn advanced topics and complex concepts. The Diploma in Game Art and Design curriculum at ZEE Institute of Creative Arts (ZICA), Bhubaneswar mainly focuses on analytical and critical thinking. As the Diploma in Game Art and Design course unfolds, students develop several important skills that increases their employability. As per syllabus of Diploma in Game Art and Design at ZEE Institute of Creative Arts (ZICA) also includes real-life projects and internship programs. It helps students critical thinking and gives them real-world experience.

Diploma in Game Art and Design curriculum at ZEE Institute of Creative Arts (ZICA) includes group discussions, guest lectures, case studies, and skill development workshops to enhance the learning experience. The Diploma in Game Art and Design syllabus at ZEE Institute of Creative Arts (ZICA) aims to create well-rounded professionals equipped with the necessary skills and knowledge to succeed in their chosen fields.

Additional curriculum at ZEE Institute of Creative Arts (ZICA)

  1. Workshops and Seminars - Regular sessions with industry experts help Diploma in Game Art and Design students at ZEE Institute of Creative Arts (ZICA) to stay updated with current trends.
  2. Group Projects - Collaborative projects according to ZEE Institute of Creative Arts (ZICA) syllabus develop teamwork and problem-solving skills.
  3. Case Studies - Diploma in Game Art and Design syllabus offers analysis of real-world scenarios to apply theoretical knowledge.
  4. Extracurricular Activities - ZEE Institute of Creative Arts (ZICA) offers several activities like sports, clubs, societies, etc. to encourage overall development.

Note: Given below syllabus is based on the available web sources. Please verify with the ZEE Institute of Creative Arts (ZICA), Bhubaneswar for latest Diploma in Game Art and Design curriculum.

Syllabus & Subject: Diploma in Game Art and Design Course

The syllabus for a Diploma in Game Art and Design course typically covers a comprehensive range of topics essential for aspiring game artists and designers. It includes foundational courses in art and design principles, digital art creation, 2D and 3D modeling, animation techniques, and level design. Students also delve into software proficiency, and learning tools like Photoshop, Illustrator, Maya, Unity, and more. The curriculum often emphasizes storytelling, character design, and game mechanics to create immersive gaming experiences. Additionally, students explore industry-specific aspects, such as game aesthetics, concept art, and user interface design. Through hands-on projects and practical training, they develop a robust portfolio, preparing them for a successful career in the exciting field of game art and design.

S.NoSubjects
1Designing Your Own Game                                                                          
2Art & Design
3Code & Design
4Testing Games
5Production Teams
6Practice Production
7Inside the Players Mind
8Ideas & Implementation
9Online Professional Portfolio
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